Unity Certified Expert - Gameplay Programmer Video Course

GPP-256: Unity Certified Expert - Gameplay Programmer

Your Unity Certification GPP-256 exam is just around the corner, right? So, it's high time to find an effective preparation tool! Our training course is what you really need! This is a series of videos led by the experienced IT instructors who will provide you with a detailed overview of the GPP-256 certification test. Ace your Unity Certification GPP-256 at the first attempt and obtain the Unity Certified Expert - Gameplay Programmer credential with ease.

# of Students
105
# of Lectures
121
Course Length
1 h
Course Rating
4.5
Price $32.99
Today $29.99

Curriculum for GPP-256 Video Course

Introduction

  Video Name Time
  1. Installing and Setting Up Unity 6:00
  Video Name Time
  1. Build A Complete 2D Shooting Game With Unity in 1 Hour 1:06:04
  Video Name Time
  1. Let's Get Started With C# in Unity 12:28
  2. How a C# Script is Structured in Unity 09:22
  3. Understanding Event Functions in Unity C# 08:32
  4. Working With Variables in C# 09:16
  5. Public and Private Variables in C# 05:53
  6. Complete Guide To Update Function in Unity 08:40
  7. Basics of Functions in C# & Unity 08:34
  8. Returning Values and Passing Parameters to Functions 16:09
  9. Checking Conditions with If Else in C# 17:30
  10. Various Conditions and Equality Checking 04:35
  11. Boolean Variables in C# 11:24
  12. Introduction to Arrays in C# & Unity 16:19
  13. Diving Deep into Arrays in Unity 16:22
  14. For Loops in C# Complete Explanation 11:58
  15. Working with While Loops in C# 11:16
  16. How To Work With foreach Loops in C# 09:31
  17. Check Conditions Using Switch Case in C# 09:21
  Video Name Time
  1. Setting Up The Game 15:40
  2. Setting Up The Player 08:19
  3. Creating Player Movement 18:27
  4. Restricting Player Movement 06:59
  5. Setting Up The Enemy Spikes 11:31
  6. Spawning The Enemies 06:19
  7. Spawning Enemies from Random Position 09:14
  8. Repeatedly Spawning Enemies 08:10
  9. Detecting Collisions With The Enemies 09:43
  10. Adding Cool Trail Effects 08:17
  11. Adding Dust Particle Effects 18:20
  12. Checking For GameOver 10:50
  13. Keeping Score 06:05
  14. Displaying Score on Screen 11:57
  15. Creating The GameOver Panel 11:42
  16. Creating A Restart Button 12:26
  17. Designing The Main Menu 11:04
  18. Creating Cool Looking Main Menu Animations 10:55
  19. Creating Game Over Panel Animations 06:07
  Video Name Time
  1. Lets Import The Assets and Start Building Santa Run Game 06:02
  2. Setting Up The Game Background 12:00
  3. Creating Background Scrolling and The Illusion of Movement 12:43
  4. Creating and Moving The Grounds 09:28
  5. Setting Up The Player Character 13:11
  6. Lets Make The Player Jump 09:53
  7. Fixing Player Jump with Ground Check 08:19
  8. Adding The Jump Animation 14:20
  9. Setting Up The Obstacles in The Game 11:48
  10. Adding Movements To The Obstacles 09:54
  11. Spawning The Obstacles 16:19
  12. Random Obstacle Spawning 08:39
  13. Spawning Obstacles with Random Delay 04:55
  14. Destroying Obstacles On Collision 06:10
  15. Creating Player Death Animation 05:51
  16. Stop Spawning The Obstacles 08:45
  17. Stop Background Scrolling 09:04
  18. Creating Game Over Panel 11:08
  19. Adding Functionalities To GameOver Menu Buttons 08:59
  20. Designing The Main Menu 07:13
  21. Adding Functionalities To The Main Menu 05:23
  22. Creating Menu Screen Animations 09:47
  23. Creating Snow Falling Effect 13:24
  24. Counting and Displaying The Score 12:14
  Video Name Time
  1. Lets Setup The Sprites For Using In The Game 15:50
  2. Creating The Candies 08:38
  3. Coding Player Controller and Controlling The Player 10:31
  4. Adding Some Restrictions To Player Movement 06:04
  5. Checking If Player Eats Candy 08:09
  6. Removing Candies When Out Of Screen 04:31
  7. Spawning Random Candy 11:15
  8. Spawning Candy at Random Position 05:26
  9. Spawning Candies Repeatedly 09:08
  10. Checking For Score 05:25
  11. Displaying Score On Screen 11:14
  12. Creating A Lives Counter To Keep Track of Lives 04:26
  13. Showing Available Lives UI 10:44
  14. Stopping Candy Spawning On GameOver 05:24
  15. Creating Game Over Panel 13:00
  16. Creating A Main Menu 13:53
  17. Writing Code for The Game Over Menu 04:48
  18. Animating The Game Over Panel 07:53
  Video Name Time
  1. Gettting Started and Setting Up 12:34
  2. Writing First Code and Controlling the Player 13:50
  3. Moving After First Touch 06:45
  4. Fall Checking With Raycasting 13:07
  5. Smooth Camera Follow 16:37
  6. Platforms falling 20:28
  7. Platforms Spawning 13:10
  8. Random Spawning 09:14
  9. Some Small Fixes 04:09
  10. Creating Collectibles 13:00
  11. Destroying On Collision 05:26
  12. Adding Particle Effects 10:40
  13. Creating Text Animations 17:42
  14. More Animations 17:16
  15. Creating GameOver Menu 11:04
  16. Coding The UIManager 13:06
  17. Keeping Score and Highscore 11:46
  18. Creating The GameManager 06:51
  19. Finishing The Game 18:05
  20. Publishing The Game 06:44
  Video Name Time
  1. Creating and Publishing An Android Game With Unity ( 2018 ) 36:19
  2. Setting Up Unity for Android Game development ( 2017 ) 42:46
  3. Detecting Touch Inputs 20:08
  4. Raycasting and Destroying Objects on Touch 22:52
  5. Detecting Accelerometer Inputs - Part 1 01:31
  6. Detecting Accelerometer Inputs - Part 2 20:28
  7. Swipe Detection 27:32
  8. Creating Screen Resolution Independent UI 15:31
  9. Touch Joystick Input Controller 31:31
  Video Name Time
  1. The Need of Version Control 15:18
  2. Creating First Repository 12:43
  3. Practical Example With A Real Project 13:50
  4. Creating Branches 07:53
  5. Pushing Local Repository to Remote 05:34
  Video Name Time
  1. Getting Started With Navigation Mesh 22:37
  2. Agent Moving and Avoiding Obstacles 14:48
  3. Understanding Navmesh Agent 09:30
  4. Moving On Ramp and Narrow Places 10:49
  5. Intelligent Agent Moving Upstairs 06:18
  6. Intelligent Agent Jumping With Off Mesh 07:28
  7. Manually Creating Off Mesh Links 09:13

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