GPP-256: Unity Certified Expert - Gameplay Programmer
Your Unity Certification GPP-256 exam is just around the corner, right? So, it's high time to find an effective preparation tool! Our training course is what you really need! This is a series of videos led by the experienced IT instructors who will provide you with a detailed overview of the GPP-256 certification test. Ace your Unity Certification GPP-256 at the first attempt and obtain the Unity Certified Expert - Gameplay Programmer credential with ease.
Curriculum for GPP-256 Video Course
Introduction
Video Name | Time | |
---|---|---|
1. Installing and Setting Up Unity | 5:47 |
Video Name | Time | |
---|---|---|
1. Build A Complete 2D Shooting Game With Unity in 1 Hour | 1:06:04 |
Video Name | Time | |
---|---|---|
1. Let's Get Started With C# in Unity | 12:28 | |
2. How a C# Script is Structured in Unity | 09:22 | |
3. Understanding Event Functions in Unity C# | 08:32 | |
4. Working With Variables in C# | 09:16 | |
5. Public and Private Variables in C# | 05:53 | |
6. Complete Guide To Update Function in Unity | 08:40 | |
7. Basics of Functions in C# & Unity | 08:34 | |
8. Returning Values and Passing Parameters to Functions | 16:09 | |
9. Checking Conditions with If Else in C# | 17:30 | |
10. Various Conditions and Equality Checking | 04:35 | |
11. Boolean Variables in C# | 11:24 | |
12. Introduction to Arrays in C# & Unity | 16:19 | |
13. Diving Deep into Arrays in Unity | 16:22 | |
14. For Loops in C# Complete Explanation | 11:58 | |
15. Working with While Loops in C# | 11:16 | |
16. How To Work With foreach Loops in C# | 09:31 | |
17. Check Conditions Using Switch Case in C# | 09:21 |
Video Name | Time | |
---|---|---|
1. Setting Up The Game | 15:40 | |
2. Setting Up The Player | 08:19 | |
3. Creating Player Movement | 18:27 | |
4. Restricting Player Movement | 06:59 | |
5. Setting Up The Enemy Spikes | 11:31 | |
6. Spawning The Enemies | 06:19 | |
7. Spawning Enemies from Random Position | 09:14 | |
8. Repeatedly Spawning Enemies | 08:10 | |
9. Detecting Collisions With The Enemies | 09:43 | |
10. Adding Cool Trail Effects | 08:17 | |
11. Adding Dust Particle Effects | 18:20 | |
12. Checking For GameOver | 10:50 | |
13. Keeping Score | 06:05 | |
14. Displaying Score on Screen | 11:57 | |
15. Creating The GameOver Panel | 11:42 | |
16. Creating A Restart Button | 12:26 | |
17. Designing The Main Menu | 11:04 | |
18. Creating Cool Looking Main Menu Animations | 10:55 | |
19. Creating Game Over Panel Animations | 06:07 |
Video Name | Time | |
---|---|---|
1. Lets Import The Assets and Start Building Santa Run Game | 06:02 | |
2. Setting Up The Game Background | 12:00 | |
3. Creating Background Scrolling and The Illusion of Movement | 12:43 | |
4. Creating and Moving The Grounds | 09:28 | |
5. Setting Up The Player Character | 13:11 | |
6. Lets Make The Player Jump | 09:53 | |
7. Fixing Player Jump with Ground Check | 08:19 | |
8. Adding The Jump Animation | 14:20 | |
9. Setting Up The Obstacles in The Game | 11:48 | |
10. Adding Movements To The Obstacles | 09:54 | |
11. Spawning The Obstacles | 16:19 | |
12. Random Obstacle Spawning | 08:39 | |
13. Spawning Obstacles with Random Delay | 04:55 | |
14. Destroying Obstacles On Collision | 06:10 | |
15. Creating Player Death Animation | 05:51 | |
16. Stop Spawning The Obstacles | 08:45 | |
17. Stop Background Scrolling | 09:04 | |
18. Creating Game Over Panel | 11:08 | |
19. Adding Functionalities To GameOver Menu Buttons | 08:59 | |
20. Designing The Main Menu | 07:13 | |
21. Adding Functionalities To The Main Menu | 05:23 | |
22. Creating Menu Screen Animations | 09:47 | |
23. Creating Snow Falling Effect | 13:24 | |
24. Counting and Displaying The Score | 12:14 |
Video Name | Time | |
---|---|---|
1. Lets Setup The Sprites For Using In The Game | 15:50 | |
2. Creating The Candies | 08:38 | |
3. Coding Player Controller and Controlling The Player | 10:31 | |
4. Adding Some Restrictions To Player Movement | 06:04 | |
5. Checking If Player Eats Candy | 08:09 | |
6. Removing Candies When Out Of Screen | 04:31 | |
7. Spawning Random Candy | 11:15 | |
8. Spawning Candy at Random Position | 05:26 | |
9. Spawning Candies Repeatedly | 09:08 | |
10. Checking For Score | 05:25 | |
11. Displaying Score On Screen | 11:14 | |
12. Creating A Lives Counter To Keep Track of Lives | 04:26 | |
13. Showing Available Lives UI | 10:44 | |
14. Stopping Candy Spawning On GameOver | 05:24 | |
15. Creating Game Over Panel | 13:00 | |
16. Creating A Main Menu | 13:53 | |
17. Writing Code for The Game Over Menu | 04:48 | |
18. Animating The Game Over Panel | 07:53 |
Video Name | Time | |
---|---|---|
1. Gettting Started and Setting Up | 12:34 | |
2. Writing First Code and Controlling the Player | 13:50 | |
3. Moving After First Touch | 06:45 | |
4. Fall Checking With Raycasting | 13:07 | |
5. Smooth Camera Follow | 16:37 | |
6. Platforms falling | 20:28 | |
7. Platforms Spawning | 13:10 | |
8. Random Spawning | 09:14 | |
9. Some Small Fixes | 04:09 | |
10. Creating Collectibles | 13:00 | |
11. Destroying On Collision | 05:26 | |
12. Adding Particle Effects | 10:40 | |
13. Creating Text Animations | 17:42 | |
14. More Animations | 17:16 | |
15. Creating GameOver Menu | 11:04 | |
16. Coding The UIManager | 13:06 | |
17. Keeping Score and Highscore | 11:46 | |
18. Creating The GameManager | 06:51 | |
19. Finishing The Game | 18:05 | |
20. Publishing The Game | 06:44 |
Video Name | Time | |
---|---|---|
1. Creating and Publishing An Android Game With Unity ( 2018 ) | 36:19 | |
2. Setting Up Unity for Android Game development ( 2017 ) | 42:46 | |
3. Detecting Touch Inputs | 20:08 | |
4. Raycasting and Destroying Objects on Touch | 22:52 | |
5. Detecting Accelerometer Inputs - Part 1 | 01:31 | |
6. Detecting Accelerometer Inputs - Part 2 | 20:28 | |
7. Swipe Detection | 27:32 | |
8. Creating Screen Resolution Independent UI | 15:31 | |
9. Touch Joystick Input Controller | 31:31 |
Video Name | Time | |
---|---|---|
1. The Need of Version Control | 15:18 | |
2. Creating First Repository | 12:43 | |
3. Practical Example With A Real Project | 13:50 | |
4. Creating Branches | 07:53 | |
5. Pushing Local Repository to Remote | 05:34 |
Video Name | Time | |
---|---|---|
1. Getting Started With Navigation Mesh | 22:37 | |
2. Agent Moving and Avoiding Obstacles | 14:48 | |
3. Understanding Navmesh Agent | 09:30 | |
4. Moving On Ramp and Narrow Places | 10:49 | |
5. Intelligent Agent Moving Upstairs | 06:18 | |
6. Intelligent Agent Jumping With Off Mesh | 07:28 | |
7. Manually Creating Off Mesh Links | 09:13 |
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